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Old Dec 15, 2005, 11:00 PM // 23:00   #1
Frost Gate Guardian
 
Join Date: Oct 2005
Profession: Mo/W
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Default Looking for a gvg build

my guild currently useis a ranger spike but i think its a bout time we changed

any idears guys
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Old Dec 15, 2005, 11:20 PM // 23:20   #2
Krytan Explorer
 
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Guild: Eternal Comrades
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I think you'll have to be a little more specific about what you're looking for. Do you want a theme build (beast master, ranger spike, IWAY, EoE bomb, etc.) or a balanced one, or a crazy goof around build?

Rico
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Old Dec 15, 2005, 11:45 PM // 23:45   #3
Frost Gate Guardian
 
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hmm just one that works will do fine / balanced /
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Old Dec 16, 2005, 08:45 AM // 08:45   #4
JR
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My guilds pressure build:

Quote:
Healer Monk

Monk/Necromancer
Level: 20

Divine Favor: 9 (8+1)
Healing Prayers: 14 (12+2)
Protection Prayers: 3 (2+1)
Blood Magic: 10

- Heal Other (Healing Prayers)
- Orison of Healing (Healing Prayers)
- Infuse Health (Healing Prayers)
- Healing Touch (Healing Prayers)
- Vigorous Spirit (Healing Prayers)
- Mend Ailment (Protection Prayers)
- Holy Veil (Monk other)
- Offering of Blood [Elite] (Blood Magic)


Boon Prot

Monk/Necromancer
Level: 20

Divine Favor: 14 (12+2)
Protection Prayers: 9 (8+1)
Blood Magic: 10

- Protective Spirit (Protection Prayers)
- Holy Veil (Monk other)
- Mend Ailment (Protection Prayers)
- Divine Boon (Divine Favor)
- Reversal of Fortune (Protection Prayers)
- Guardian (Protection Prayers)
- Signet of Devotion (Divine Favor)
- Offering of Blood [Elite] (Blood Magic)


Gale Axe

Warrior/Elementalist
Level: 20

Strength: 10 (9+1)
Axe Mastery: 16 (12+4)
Air Magic: 9

- Resurrection Signet ()
- Gale (Air Magic)
- Frenzy (Warrior other)
- Penetrating Blow (Axe Mastery)
- Eviscerate [Elite] (Axe Mastery)
- Executioner's Strike (Axe Mastery)
- Sprint (Strength)
- Endure Pain (Strength)


Gale Axe

Warrior/Elementalist
Level: 20

Strength: 10 (9+1)
Axe Mastery: 16 (12+4)
Air Magic: 9

- Resurrection Signet ()
- Gale (Air Magic)
- Frenzy (Warrior other)
- Penetrating Blow (Axe Mastery)
- Eviscerate [Elite] (Axe Mastery)
- Executioner's Strike (Axe Mastery)
- Sprint (Strength)
- Endure Pain (Strength)


Air Party

Elementalist/Monk
Level: 20

Energy Storage: 9 (8+1)
Air Magic: 16 (12+4)
Healing Prayers: 10

- Resurrection Signet ()
- Mind Shock [Elite] (Air Magic)
- Lightning Orb (Air Magic)
- Lightning Strike (Air Magic)
- Gale (Air Magic)
- Air Attunement (Air Magic)
- Glyph of Lesser Energy (Elementalist other)
- Heal Party (Healing Prayers)


Domination Mesmer

Mesmer/Monk
Level: 20

Fast Casting: 10 (9+1)
Domination Magic: 16 (12+4)
Inspiration Magic: 10 (9+1)
Illusion Magic: 3 (2+1)

- Energy Surge [Elite] (Domination Magic)
- Energy Burn (Domination Magic)
- Power Drain (Inspiration Magic)
- Shatter Enchantment (Domination Magic)
- Shatter Hex (Domination Magic)
- Drain Enchantment (Inspiration Magic)
- Distortion (Illusion Magic)
- Rebirth (Protection Prayers)


Blood Nuker

Necromancer/Monk
Level: 20

Blood Magic: 16 (12+4)
Death Magic: 9 (8+1)
Soul Reaping: 11 (10+1)

- Resurrection Signet ()
- Shadow Strike (Blood Magic)
- Dark Pact (Blood Magic)
- Vampiric Gaze (Blood Magic)
- Putrid Explosion (Death Magic)
- Strip Enchantment (Blood Magic)
- Blood Ritual (Blood Magic)
- Offering of Blood [Elite] (Blood Magic)


Flag Runner


Ranger/Monk
Level: 20

Expertise: 12 (11+1)
Wilderness Survival: 15 (11+4)
Marksmanship: 9 (8+1)
Protection Prayers: 3

- Troll Unguent (Wilderness Survival)
- Crippling Shot [Elite] (Marksmanship)
- Apply Poison (Wilderness Survival)
- Dodge (Expertise)
- Distracting Shot (Expertise)
- Storm Chaser (Wilderness Survival)
- Holy Veil (Monk other)
- Mend Ailment (Protection Prayers)
Strategy? Hit stuff untill it dies. Mes goes off target on a Monk, or offensive caster, switching to the main target to Shatter Enchant when needed.
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Old Dec 17, 2005, 02:11 PM // 14:11   #5
Frost Gate Guardian
 
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Thank you JR will try to run it soon
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Old Dec 17, 2005, 10:27 PM // 22:27   #6
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Condition removal?
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Old Dec 17, 2005, 10:30 PM // 22:30   #7
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Iway Ftw
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Old Dec 18, 2005, 02:45 PM // 14:45   #8
JR
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Quote:
Originally Posted by un900
Condition removal?
Two mend ailments. I realise thats a little light, but condition builds are very rare to non existant these days, with Martyr being such a powerfull skill. However, you have a good point, I did plan on working a Martyr in there eventually, since we updated it to include two warriors instead of the original one.
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Old Jan 02, 2006, 02:15 AM // 02:15   #9
Frost Gate Guardian
 
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still looking for more guys please help

thxs
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Old Jan 02, 2006, 02:50 AM // 02:50   #10
Wilds Pathfinder
 
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Why not just use the observer mode? You can get a lot more. You can see how the build is ran in a real world scenario. You can have your guildmates talk about it in guild chat/TS/Vent.
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Old Jan 25, 2006, 02:15 AM // 02:15   #11
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GvG = 95% strategy , 5% build


I'd spend more time on the first one if I were you
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Old Jan 25, 2006, 02:23 AM // 02:23   #12
JR
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Quote:
Originally Posted by glenn_rolfe
GvG = 95% strategy , 5% build


I'd spend more time on the first one if I were you
As much as I agree, it is easier to work on strategy with a decent build behind you.
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Old Jan 25, 2006, 04:48 AM // 04:48   #13
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And alot of strategy is adapting to the opponent's build and strategy on the fly, not getting locked into one particular way of playing a build. Although it does help to have certain contingency scenarios laid out - ie if they split these people go here, these people do this, etc. That is more down to practice and teamwork.
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Old Jan 29, 2006, 02:45 PM // 14:45   #14
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People like to believe that team skill is much more important than the build, but I think the build plays a much bigger role than people give it credit for.

If you want a decent pressure build, the EnS one is a good one that will help you learn to adapt to situations quickly.

Last edited by Vindexus; Jan 29, 2006 at 02:50 PM // 14:50..
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Old Jan 31, 2006, 12:08 AM // 00:08   #15
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Quote:
Originally Posted by JR-
As much as I agree, it is easier to work on strategy with a decent build behind you.
So True
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